all their recent changes have been to the effect of rewarding this tactic and making ti easier to execute. I would like to know if you guys experience the same thing and if Gaijin maybe tries to do something, even though I doubt that they will ever care about that. They should have a radius of 500 meters so the enemies have to keep a HUGE distance from our spawn. So in my opinion the protected anti-spawncamping areas should be much bigger than at the moment. This didn't happen only once, it happens on 90% of all high tier battles. I then left the game even though I could respawn again. I was able to disable one tank but then I got killed by the other two tanks. After respawning in another tank, three enemy tanks stood directly infront of our spawn. ![]() Instant spawn camping right from the start.Ī few weeks ago I started playing high tier RB battles again (German 10.0 tanks like Leo 2A4) and it was no fun at all. Got hit after 5 sekunds (maybe even less) at first spawn from an Abrams (no surprice) ToIt seems to have gotten worse the last weeks, or it's just my imagination (also noticed that its often USA players, but of course you se players of all nation doing this ) I rarely respawn nodays, if I'm not really shure there is no campers, depending on the map, some maps have spawnareas that are well protected by the terrain. I think it's an easy fix, maybe not perfect, but better then now. With this system you could just wait out the game if you se half the other team camping, or wait for more players in your team to help take out a singel camper.Ī player could also scout the camper so his team can take him out. Once you leave the spawn area you will lose your protection, even if you go back (wich shouldn't be aloud (just like not leaving the map), you could still "hide" there, because an enemy player wont know if it's a respawn or not) inside the spawn area Inside this area you can't get killed, but your weapon is also inactive (otherways people (espacially AA) could just stay inside the spawn area being imortal ans stilk do kills). In this cases you know anyway that the battle is lost, and respawning is just a waste of credits.Īnyway, my sugestion is that the spawn areas is bigger and marked with a line just as the bases. I think it's ok at the end of the game, when a team has taken all bases, and then push forward, to secure the win. In one game there was a Ka heli right over the spawn area, so we who where AA had to drive out if the spawn area to be able to elevate anough, and of course we where killed long before that. It seems to have gotten worse the last weeks, or it's just my imagination (also noticed that its often USA players, but of course you se players of all nation doing this ) Perhaps it's the flat mantlet on the front but I haven't really had any problem with penetrating the turret or hull with even low-powered rounds. And then what? You're only using AP, there's no HE burst inside the tank so if you're aiming properly you'll be lucky to get either the breech or gunner and not more. The other option is the turret face which is easier penetration-wise, but you have to make sure you hit only the flat plate. In the British tech tree I have the opposite problem, although mainly because of the lack of APHE (you should count your blessings that your tanks have this ammunition) T-34s are hard for anything except a 17 pounder to go through the hull, and even it struggles with the driver's hatch. ![]() ![]() Often i go back german br 3.0 with puma, pak puma and pz III m, i can tell you im not afraid against t-34 or kv-1, becouse with the stock aphe 90mm pen easily can kill russian tanks, i need to aim for cheeks but still can pen them, on the other hand usa m4 shermans are impossible to kill from front, both cheeks are a no go, hull front plate is impossoble, only side shots kill shermans
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